Mar 05, 2005, 05:40 PM // 17:40 | #1 |
Ascalonian Squire
Join Date: Mar 2005
|
Life Syphon
How much do you need in blood magic for it to deal -4 pips of hp regen?
|
Mar 05, 2005, 05:49 PM // 17:49 | #2 |
Banned
Join Date: Feb 2005
|
According to the GWOnline attribute calculator you need 15. I'm not sure how accurate their calculations are when dealing with + attribute items though.
Last edited by BlackArrow; Mar 05, 2005 at 07:11 PM // 19:11.. |
Mar 05, 2005, 05:58 PM // 17:58 | #3 |
Ascalonian Squire
Join Date: Mar 2005
|
15 heh? Anyone tested it in game?
|
Mar 05, 2005, 09:19 PM // 21:19 | #4 |
Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
|
You need a level 19 attribute to get that fourth pip.
4 for the second, 12 for the third, 19 for the fourth. Peace, -CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience. |
Mar 05, 2005, 11:20 PM // 23:20 | #5 |
Ascalonian Squire
Join Date: Mar 2005
|
How can you have 19 in an attribute?
12 + 1 (head) + 1 (weapon) + 3 (Superior Rune) = 17 "Edit": =19 with that spell boosting attribute blood/curse by +2. But still am I missing something? |
Mar 06, 2005, 12:05 AM // 00:05 | #6 |
Beta Tester
Join Date: Jan 2005
Guild: Carebear Club
|
Lots of skills have breakpoints at 19. That doesn't imply that you can actually attain that lvl. The only people that can attain lvl 19 are elementalists with glyph of elemental power, and necros with awaken the blood. Everone else has a soft cap of 17.
For example, Distortion drains 0 energy at lvl 19, but you can never have a character with 19 in Illusion. |
May 05, 2005, 08:24 AM // 08:24 | #7 |
Ascalonian Squire
Join Date: Apr 2005
|
What about Life Transfer? How does a high Blood Magic level affect that?
|
All times are GMT. The time now is 05:47 AM // 05:47.
|